Next Gen Destruction Toolkit for Unreal Engine 5
The Next Gen Destruction Toolkit is a simple-to-use framework for integrating Chaos Destruction into your Unreal Engine 5 project. It provides easy to use data asset-based definitions for destructibles that allow self-contained responses to bullet impacts, breaking, trailing etc. This allows a user to very quickly create a destructible and populate its behaviours with realistic breaking behaviour, particle effects and sounds.
Features:
- Data Asset-driven for creation of new destructible assets in minutes
- Surface-type driven effects, with physical materials determining on-hit particle VFX and sound
- Numerous example assets
- High-fidelity models and FX designed with Nanite and Lumen in mind
- Utilizes the Chaos Data Interface in Niagara to trigger particle effects from breaking and trailing events
Documentation
Discord support channel
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TRAILER | TUTORIAL PLAYLIST
Supported engine versions:
5.1.x
5.3.1
Important info/notes: Please note that this asset is designed to make use of the graphics features introduced in UE5: Nanite, Lumen, and VSM. There is a 'performance consideration' map that goes over performance optimization for lower-end hardware, but it should be noted that the majority of assets currently are designed with Nanite in mind.
A simple-to-use framework for quickly adding destructible props to your Unreal project